Thursday, July 16, 2009

Tiger Woods PGA Tour 06 Review

XBOX 360 - TIGER WOODS PGA TOUR 06 (NEW & SEALED GAME)

















Amazing graphics and incredibly details player models make the gamer feel like they are actually on the course with Tiger.
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GameSpot Score: 7.8

Pros: • More challenge adds life to the game •Great-looking models and nvironments •Gameface is a tinkerer's dream •Load times are pretty quick.

Cons: • Only six courses •Frame rate issues crop up here and there •Tiger's lost his time-travel powers.

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The Xbox 360 version of Tiger Woods PGA Tour 06 features a picture of a dead-serious Tiger, his right arm raised in defiant celebration. Clad in his familiar final-tournament-day red, Tiger strides along, confident in his ability to finish off an opponent--perhaps with a 20-foot putt or a 300-plus-yard drive. The expression on his face says he's all business and very little fuss. That's also an accurate description of the game this photo appears on. While Tiger Woods PGA Tour 06 for Xbox 360 is missing many of the features that round out the game on current-gen platforms and the PC, what remains is a challenging, enjoyable game of golf that, in some ways, exceeds the more fleshed-out versions.

Tiger Woods 06 for the Xbox and PS2 was a matured and well-developed title, with plenty of game modes and a tuned-up control system that added some life to a swing mechanic that had gotten stale over a few iterations. What the game lacked, however, was any sort of serious challenge. One putts were commonplace, 300-yard drives straight down the middle of the fairway were routine, and the competition you faced didn't frequently play much like PGA Tour pros. Because of all this, you had a lot of great features that you just didn't stick with for very long. In Tiger 06 for the 360, you have fewer features, but considerably more challenge.

The dual-analog swing system from the PS2 and Xbox versions is still used here. The left analog controls your backswing, while the right analog stick is used to influence the spin and fade or draw of the ball when it's struck. The shape stick works just as promised, and there seems to be more of an emphasis on its use here on the 360. Perhaps it's a function of the courses found in the game--the tight, hazardous confines of TPC at Sawgrass comes immediately to mind--but applying spin to the ball has never seemed more important than it is here.

Though swinging the club is controlled the same way, two significant changes keep things feeling fresh. The first is that the sensitivity of the left stick seems to have been upped considerably this time around, meaning it's more difficult to nail a straight shot. If you aren't mindful of your swing, you can shank a ball to the left or right with relative ease. Things get more complex when you compound that with the second control tweak: The power-boost and spin-boost controls have been assigned to the left button on the 360 controller. As a result, maintaining a disciplined, solid backswing with the left analog while rapidly boosting on the left button is very difficult. It took us aback at first, and we shanked plenty of balls into the woods as we got used to it. Eventually we modified our virtual swing by using our right hand to boost on the left button, which freed our left hand up to concentrate on the backswing and follow-through. Just like our real-life golf swing, it doesn't look very good, but it works.

We're big fans of this subtle but effective control tweak. Challenge in the game of golf comes from every angle--from the course itself, from the competitors playing against you, and yes, from your constant struggles with your own swing. The added sensitivity of the left analog stick coupled with the power-boost switch means that even routine shots have a chance--however slight--of going awry. And that feels more like golf to us than Tiger Woods for consoles has in a long time.

The putting controls are unchanged from the console versions of Tiger 06, and as a result, judging distance is still too easy. Judging the break seems tougher this go-around, however. You can still use the ideal-putt cam to pick your ideal approach angle (but why can't you turn this option off in online matches?), but putting doesn't seem to be as automatic a process as on current-gen systems. The biggest challenge we had with putting in Tiger 06 was spotting the hole on non-HDTV setups--the cup itself seems to get obscured a bit on standard televisions.

The core of Tiger 06's single-player game is the career mode. There's no time-travel theme such as that found on the PS2 or Xbox, nor are there the weekend foursomes with your virtual buddies like in the PC game. Instead, there's a much more straightforward approach that has you create a golfer with the familiar gameface system, then launch into a number of skills challenges that will test different aspects of your game, from putting to playing out of the traps. That probably sounds familiar if you've played Tiger before, but where things differ this time around is in the increased difficulty of these challenges. Certainly, some of them you can beat in one or two tries--putting challenges and other short-game tests being two examples. But some of the long-drive competitions can only be passed after you've jacked up your power attributes appropriately; and a couple of the single-club tests--playing a few holes with nothing but a seven iron, for example--will require a deft touch and plenty of patience in order to pass.

Indeed, getting through the four-day Q School tournament and earning your PGA Tour card in the process can be a grueling trial (though you can save your game after each tournament day is complete, which will let you start over if you don't like how your day is going). Your opponents won't give an inch, and you can expect that same level of challenge to continue when you move on to the PGA Tour proper and start competing in weekly events.

So, there's a good amount of challenge to be found in Tiger 06. Unfortunately, that challenge will only take place on a mere six courses--Riviera Country Club, Pinehurst No. 2, TPC at Sawgrass, Carnoustie, Turnberry's Alisa Course, and, of course, the ever-present Pebble Beach. When compared to Tiger 06 for the Xbox, which featured a full 14 courses (when you count the fantasy courses), this represents the most significant gap between the current-gen and next-gen versions of the game, and for most players will likely be the deal breaker when deciding whether to buy the game. In that same vein, there's also less stuff to spend your tour earnings on in the PGA Tour shop than before. If sheer quantity of courses is your thing, Tiger 06 for the 360 is tough to recommend. On the positive side, the courses that are in the game are diverse and challenging, and they also happen to look great.

That look comes thanks to a sense of depth and detail that simply isn't possible on the PS2 or Xbox. The biggest difference is the quality of lighting and shadows. Take the first hole at TPC, for example, with its honor guard of trees that line both sides of the hole, casting dappled shadows across the length of the fairway all the way to the green itself. As the tree limbs shift with the breeze, the shadows they cast move slightly as well. It's not perfect--those same shadows aren't cast on your player model when he or she stands underneath a tree, for example, and there is some shadow-texture pop-in as your ball travels through the air; but on their own, the shadows add depth and texture to the courses to great effect.

Player models in Tiger Woods are hit or miss. Some, like Tiger himself, are amazingly lifelike, with bulging veins in their forearms and spot-on facial modeling that makes the virtual golfer nearly indistinguishable from the real thing. Others, such as John Daly, don't fare nearly as well and look more like vaguely upgraded PS2 or Xbox models. There is also a sense of plasticity to some of the skin textures, and the less said about the poor hair modeling the better, especially when it comes to created players. The game also has periodic frame rate issues, often during the backswing, which can affect the swing's delicate timing. Crowds will line the course during tournaments, and it's nice to see that they aren't just static models--you'll notice some walking around in the background. Even better, you can whack a gallery member with an errant shot, which simply never gets old.

Tiger's Dolby Digital 5.1 support is best served when playing amid a full crowd of tournament onlookers. Hit a blast off the tee and the crowd will roar in appreciation (including, of course, the knucklehead who feels it necessary to shriek at the top of his lungs); shank a shot into the woods and the crowd will mutter in disappointment. Beyond that, you've got Gary McCord and David Feherty sharing announcing duties, and once again, the duo does a decent job of announcing the action on the links. Their commentary isn't always accurate--they sometimes call a match play "dead even" even if you're up three holes--but at the very least, their calls are entertaining. A slew of EA Trax tunes don't get in the way and won't have you reaching to unplug the MP3 player connected to your 360 anytime soon.

Online play in Tiger includes your standard quick-play and custom-match filters. You can create matches based on a number of different game types--stroke, match, skins, best ball, four ball, alternate shot, and three-hole minigames. The game keeps track of your online stats and has weekly overall leaderboards for stroke and match play, as well as the minigames. There are also daily tournaments to take part in, and the game highlights weekly money winners, golfers of the week, and tourney winners. When it comes to game performance online, there is some lag to speak of, and some of it is consistent. Unfortunately, it's one stroke at a time online--the ready-play option in the PC version, which lets you take your next shot as soon as you're ready, can't be found in the 360 version of the game.

In the end, many consumers will judge Tiger 06 by what it lacks--courses, game modes, and extras--and these are fair criticisms. What it doesn't lack, however, is challenge, and a feeling that things could slip out from under your control at any moment--something you couldn't really find on the current-gen versions of the game. If you played Tiger for the Xbox or PS2, you won't find enough here to justify spending an additional 60 bucks on. If you're desperate for next-gen golf or haven't played Tiger in a while, you'll find a game that, at least in terms of control and difficulty, is making strides toward becoming a more complete and realistic facsimile of golf. It bodes well for the future of the series.

Review Courtesy: Gamespot.com

Tiger Woods Pga Tour 06 Xbox 360 , XBOX 360 Games

Sunday, July 12, 2009

Sniper Elite Review


















Sniper Elite offers a lengthy single-player game full of tense and rewarding moments, but it requires a lot of patience to truly enjoy.
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GameSpot Score: 7.6
Pros: Headshots • Lengthy and challenging single-player campaign with some interesting and challenging missions • Realistic bullet physics make long-range shooting challenging and satisfying • Great sound puts you right in the middle of battle
Cons: Some textures and characters are reused throughout the game • Hit detection is a bit off sometimes • Missions can take a long time to complete, so if you don't have a lot of patience you'll likely get bored
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It might be difficult to get excited about yet another World War II shooter on the PC, especially since there are already a bunch of great, similarly themed shooters already available. Call of Duty 2, Brothers in Arms: Earned in Blood, and Day of Defeat all came out within the last few months, they're all great, and they're all about World War II. Despite its bad timing, worn-out source material, and lack of exposure, Namco and Rebellion's recent stab at the genre still does a lot to distinguish itself as a competent and thoughtfully designed shooter. Sniper Elite takes a different approach to the concept of storming beaches and mowing down Nazis. As the title implies, this is a game about being a sniper, and it requires a more methodical approach than simply popping a hot one in anyone wearing the wrong color uniform. That said, Sniper Elite does require a lot of patience, but dedicated marksmen will get a lot of satisfaction from the lengthy and challenging campaign.

Sniper Elite is another World War II shooter, except you're an elite sniper instead of an ordinary soldier.

Sniper Elite takes place in 1945, at the close of the war. The game focuses on the conflict between Russia and Germany for control of Berlin. The Russian secret service, known as NKVD, is in town to steal the atomic-bomb technology from the German Army. You have to put a stop to that posthaste, because nuclear weapon technology in the hands of Stalin's forces would surely spell big trouble for just about the entire world. You are an American sniper, trained by the OSS to be the best of the best when it comes to covert operations. Disguised as a German soldier, you have to stop the NKVD at all costs. The single-player campaign is quite lengthy. There are 28 missions in a variety of different (but very similar) war-torn settings. The missions are pretty much what you'd expect from a sniper game. You'll have to assassinate high-ranking officials, steal secret documents, rescue captured allies, and shoot hundreds of guys in the head. The campaign can easily take 12 hours or more to finish. If you complete all the optional objectives and take the time to set up all your shots rather than just blast away recklessly, this game will easily take up as much time as you're willing to give it. Therein lies the conundrum with this game. If you play it carefully, a single level can take much more than an hour to complete. The stealth is well done here, and the game does a great job of building up the sense of tension that comes from sneaking around and picking off enemies. After a while, though, that tension fades into tedium, and you'll eventually just be wishing you could move on already.

The missions aren't particularly satisfying, either. Some of the more complex missions are great, like when you have to climb your way up a cathedral tower and snipe enemy soldiers as they rush your ally, who's stuck waiting for transport. The problem is that most of the missions are rather anticlimactic. You'll spend a long time fighting through as many as six or seven fairly simple but time-consuming objectives, only to have the final objective be something as simple and unexciting as walking to the ex-filtration point, unchallenged, so you can exit the level.

Another problem with the missions is that they require a lot of trial and error to really figure out what you're supposed to do. You'll die several times while trying to figure out what the best position is to complete your objectives, or where enemies will be coming from. This means you'll replay the same mission several times, even on the easiest difficulty. This is especially frustrating when you go through 20 minutes or more of buildup, only to have the guy you were supposed to assassinate get spooked and run away. Then you have to go through that 20-minute buildup all over again. Luckily, you can save anywhere you want and at any time, though you do have a limited number of saves per mission. You'll want to save often so you don't have to keep going over your same tracks every time you die.

Headshots are the order of the day in Sniper Elite.

You'll die a lot, too, because as a sniper you aren't equipped to take much damage. A few rounds from a machine gun at close range are more than enough to put you down. You can find bandages and medikits on the ground and by searching corpses, but healing items are few and far between. The enemy artificial intelligence here is deviously intelligent, as well. In fact, the AI is almost too intelligent sometimes; they have an uncanny sense of where you are at all times, even when you've gone to great lengths to remain concealed. The enemies in the game don't often just stand there and wait for you to pop them in the head. Enemies run for cover, crouch, and lay down, and they'll even work together to pull some dirty tricks. For instance, a group of enemies might keep you occupied while another enemy sneaks around behind you and unloads a clip in your back before you can even turn around to see what's happening. If you shoot an enemy in the leg, he'll fall to the ground and squirm around while shouting for help. If you don't finish him off right away, another enemy will pick up his fallen comrade and carry him to safety. The game does a great job of making the enemies seem crafty and intelligent. A good deal of the challenge here is derived from the fact that it's usually far more effective to outfox your enemies than it is to outgun them.

The shooting is handled fairly well, as long as you're using the sniper rifle. The shooting is challenging, but it's also pretty forgiving on the default settings. By default, the only variable that affects the trajectory of your bullets is gravity, so on the longer shots you have to aim slightly above your target. You can turn on other variables, like wind, if you want to. When setting up your shot your gun will sway slightly, due to your breathing and heartbeat. You can hit a button to empty your lungs, which will steady your hand for several seconds. The PC version of the game definitely benefits from the precision of the mouse as opposed to an analog stick, but you still have to account for the realistic bullet physics, so long shots can still be tricky to pull off. After you have an enemy in sight, you can take him down with a single well-placed shot to the head or a couple of quick shots to the body. If you score a long-distance headshot or other instant-kill shot, the camera will dramatically follow the bullet as it leaves your gun, flies through the air, and takes off a chunk of your enemy. Headshots are especially gruesome with this effect, as you'll see chunks of brain and skull fragments burst out of a guy's head. The bodies don't actually deform, so you can't blow a guy's head clean off, but the close-up, slow-motion effect is still more than enough to make even veteran snipers cringe. That isn't to say the headshots aren't satisfying, because they are; however, they're definitely not for those with weak stomachs.

The single-player game is quite lengthy, but it requires a lot of patience and clever positioning rather than twitch reflexes and lots of ammo.

The hit detection does seem to be a bit too simplified at times. You can kill a guy with two shots to the thigh just as fast as you can with two shots to the chest. Aside from the aforementioned headshots, it doesn't seem like it really matters where you hit an enemy. You can kill a guy by shooting him in the pinky, or even by simply grazing his backpack.

The levels in Sniper Elite are fairly well designed, but by the end of the game you'll have seen the same plywood barricade, burned-out truck, and crumbling building dozens of times. There are a couple of standout levels, but for the most part you'll be slinking around the rubble in the deserted city streets. There are plenty of places to hide and pick people off, but most of the shooting here takes place on level ground. There are a few sequences in which you'll be sniping from an elevated position, but mostly you'll just be lying prone under a truck or crouching behind a barricade. There are also some parts of the level design that are just a bit too convenient to be believable. There are tons of plywood barricades with conveniently placed holes right at your line of vision. You'll also have to take out fuel trucks or tanks, which, luckily, can be taken out with a single shot to an external fuel cap. The fuel cap is left unprotected, and it's even a different color than the rest of the vehicle to make it especially easy to destroy. If single-player isn't your thing, you can take this game online or hook up with some friends on a LAN to play deathmatch with up to eight players. You can also post your marksman scores online to see how you stack up against other players. The online deathmatches definitely move at a much slower pace than your average game of Unreal Tournament 2004 or Counter-Strike. Again, if you're patient, you'll enjoy it; but otherwise, you'll probably get bored fairly quickly. Unfortunately, there aren't too many people playing online at the moment, and even when we were able to get into a full game, the lag made the game pretty much unplayable, even on a high-speed connection. Unlike the console versions of the game, the PC version doesn't have any co-op play.

The graphics in Sniper Elite look about average, but the PC version looks sharper thanks to higher resolution and antialiasing, and the water, particle, and lighting effects do show up a bit better than in the console versions. Regardless, you'll see the same few textures over and over again, like the smear of grays and browns used to indicate rubble--except that on the PC version, those grays and browns look a little bit crisper. You'll also see the same couple of character models throughout the game. Some will have hats and others won't, but they're all the same couple of guys. Also, you really have to search for your targets, because there are so many layers of obstacles for enemies to hide behind. The game will play tricks on you by putting moving objects in your way, like newspapers blowing in the wind or machinery in factories. Because your eye will be so trained to pick out the slightest movement, you'll often find yourself thinking you have a target, only to find out that it's just a part of the environment.

The sound in the game is exceptional, and it really gives you the feeling that you're in the middle of a war. If you have a good speaker system on your PC, you'll want to turn this one up loud to fully experience the tense atmosphere created by the constant sounds of planes, bombs, and artillery rounds exploding in the distance. You'll also hear enemy soldiers shouting at one another, but they only have a few lines that get repeated over and over again, which gets annoying after awhile. You really can't play this game without sound, though. You'll come to rely on sounds of footsteps or gunfire to tell you exactly where enemies are. Fortunately, the sound feels like it's a part of the game, rather than just a tacked-on effect.

The PC version of Sniper Elite looks a bit sharper than the console versions, and the mouse offers a bit more precise aiming than an analog stick.

Overall, the PC version of Sniper Elite is every bit as good as the console versions. The cleaner graphics and increased precision that comes from using a mouse more than makes up for the lack of co-op play. It's also worth mentioning that this game uses Star Force copy protection, so it won't work with certain hardware configurations. On the first system we tried, Star Force wouldn't recognize the disc, but it worked just fine on another test system.

If you've played all the other World War II shooters and are looking for something a little different, you'll enjoy Sniper Elite as long as you have the time and patience to really get the most out of it. If you have an itchy trigger finger and love gratuitous explosions and heavy weaponry, you'll probably want to pass on this game. However, if you like stealth games you'll find a lot to like in Sniper Elite.




Review Courtesy: Gamespot.com

Rome: Total War Gold Edition Review

I love reading and learning about history, and just finding out how people lived back then. While there are certain things in history I do not enjoy reading, I find myself very fascinated with the ancient Roman time period. This nation really did a lot and held power over the world for a very long time. Everything about this culture is just really captivating, from their religion, mythology, art style, and even military campaigns. This time period has inspired many movies, books, poetry, and games over the many centuries. Two years ago the developers at Creative Assembly created the game Rome: Total War and shortly thereafter released the expansion Rome: Total War Barbarian Invasion. These games were received with much acclaim and are very highly rated. Since this is the case the developers decided to make a “Gold Edition” that contains both games at a very reasonable price in one box. Read on to find out why you should go purchase this game when you see if in store shelves.

This is the first time that I have had the pleasure of playing Rome: Total War and its expansion Barbarian Invasion, and I must say that I have missed out on a lot. These two games allow you take part of events that made Rome a key player in the world. You will get to take control of the game when Rome is still a republic all the way until the Roman Empire gets divided into two empires until its final collapse. This allows players to experience some of the most defining moments in history and see if they can mimic the victories and overcome and win the famous battles some of these generals lost. Every decision that you make will affect how the game is played, so before you make a move you need to make sure it is the right one in order to win the game.

Rome: Total War Gold Edition is really a combination of two great games. First you have the Civilization-style gameplay. This means that you will have to build up your empire, trying to take over as much land as possible. Doing this means that you will have to build up your army's power in order to stave off any incoming attacking enemies that might come upon you. This part of the game requires a lot of tactical strategy in order to become successful. The other part of this game is all done in real time a la Age of Empires. What I mean by this is that when you attack (or an enemy attacks you) the game switches to real-time mode where you take direct control of your armies as you try to kill off any enemies that you come upon. The merging of these two types of gameplay is done flawlessly and makes the game a blast to play through.

It is hard to review a game that has been released two years ago, especially one in the computer market since there are constant updates to PC technology. With that in mind I would like to say that I really understand why this game received such high marks two years ago. Rome: Total War Gold Edition is a really great-looking game. The negative point to this is since this game was released nearly two years ago, there have been many better looking games that have come out recently that are full of even more eye candy. So while it is hard to fault this game on various aspects you have to take this game into perspective that it was released two years ago.

With that being said, the graphics for this game do look really nice. I am fond of the various character models in this game. They all are really detailed and have a nice look and feel to them. What makes it even better is that the various characters in this game have a nice animation set to them that make it look even more realistic. Another thing that makes this game look nice is that all of the places where you do battle at are also really detailed, from trees to the actual land that you are doing battle on.

Continuing on the “praise train” this game has a great sound selection. Hearing all of the battle cries of your soldiers on the battlefield is really inspiring. Also hearing the footsteps of a huge legion go across the land (and various types of terrain) sound really good and realistic as well. The voiceovers that the developers used for this game are nice and fit the game as a whole, from hearing the various speeches on the battlefield to hearing your generals shout out orders. It is all really done with taste and plenty of flavor. The music that the developers used for this game also complements the entire game as a whole. It will move to you complete each mission and try with every ounce of strength in your body to beat back the enemies.

Rome: Total War Gold Edition is rated Teen for violence.

The system requirements are as follows:
Windows XP or 2000
1.0 GHz or greater processor
256 MB of RAM
8X or faster CD/DVD drive
2.9 GB of disk space
64 MB Video Card
Direct X 9.0b
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